// The following ifdef block is the standard way of creating macros which make exporting 
// from a DLL simpler. All files within this DLL are compiled with the CLRBALL_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see 
// CLRBALL_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef CLRBALL_EXPORTS
#define CLRBALL_API __declspec(dllexport)
#else
#define CLRBALL_API __declspec(dllimport)
#endif

CLRBALL_API HICON ColorBall_16X16(COLORREF clrBall);
CLRBALL_API HICON ColorBall_16X16(int iHue, int iSat);
CLRBALL_API HICON ColorBall_16X16(int iHue1, int iSat1, int iHue2, int iSat2, int c, int i);
CLRBALL_API HICON ColorBall_32X32(int iHue, int iSat);
CLRBALL_API HICON ColorBall_32X32(int iHue1, int iSat1, int iHue2, int iSat2);
CLRBALL_API HICON ColorBall_40X40(int iHue, int iSat);
CLRBALL_API HICON ColorBall_48X48(int iHue, int iSat);
CLRBALL_API HICON ColorBall_64X64(int iHue, int iSat);
CLRBALL_API HICON ColorBall_72X72(int iHue, int iSat);
CLRBALL_API HICON ColorBall_80X80(int iHue, int iSat);
CLRBALL_API HICON ColorBall_80X80(int iHue1, int iSat1, int iHue2, int iSat2);