// SplashScreenDlg.h : header file // #if !defined(AFX_SPLASHSCREENDLG_H__BFDA04CF_6207_44CE_BD34_F07D7B465DC6__INCLUDED_) #define AFX_SPLASHSCREENDLG_H__BFDA04CF_6207_44CE_BD34_F07D7B465DC6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CSplashScreenDlg dialog class CSplashScreenDlg : public CDialog { // Construction public: CSplashScreenDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSplashScreenDlg) enum { IDD = IDD_SPLASHSCREEN_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashScreenDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CSplashScreenDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLASHSCREENDLG_H__BFDA04CF_6207_44CE_BD34_F07D7B465DC6__INCLUDED_)