// SplashScreen.h : main header file for the SPLASHSCREEN application // #if !defined(AFX_SPLASHSCREEN_H__66EA7597_17C9_44FC_885E_B8CF53C7A2F0__INCLUDED_) #define AFX_SPLASHSCREEN_H__66EA7597_17C9_44FC_885E_B8CF53C7A2F0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSplashScreenApp: // See SplashScreen.cpp for the implementation of this class // class CSplashScreenApp : public CWinApp { public: CSplashScreenApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashScreenApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSplashScreenApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLASHSCREEN_H__66EA7597_17C9_44FC_885E_B8CF53C7A2F0__INCLUDED_)