// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__36F38E38_E090_4D5D_83DB_8C17298C3689__INCLUDED_) #define AFX_STDAFX_H__36F38E38_E090_4D5D_83DB_8C17298C3689__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include <afx.h> #include <afxwin.h> #include <time.h> // TODO: reference additional headers your program requires here typedef ULONG ULONG_PTR; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__36F38E38_E090_4D5D_83DB_8C17298C3689__INCLUDED_)