# Microsoft Developer Studio Project File - Name="IGfx" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=IGfx - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "IGfx.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "IGfx.mak" CFG="IGfx - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "IGfx - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "IGfx - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "IGfx" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "IGfx - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\IGfx" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "_GFXINTERFACE_LIB" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x80c /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x80c /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\IGfx.lib" !ELSEIF "$(CFG)" == "IGfx - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x80c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x80c /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\IGfxd.lib" !ENDIF # Begin Target # Name "IGfx - Win32 Release" # Name "IGfx - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\zlib\adler32.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\compress.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\crc32.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\deflate.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\EPSInterface.cpp # End Source File # Begin Source File SOURCE=.\FileGfxInterface.cpp # End Source File # Begin Source File SOURCE=.\GDIpInterface.cpp # End Source File # Begin Source File SOURCE=.\GfxInterface.cpp # End Source File # Begin Source File SOURCE=.\zlib\gzio.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\infblock.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\infcodes.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\inffast.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\inflate.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\inftrees.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\infutil.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\SVGInterface.cpp # End Source File # Begin Source File SOURCE=.\zlib\trees.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\uncompr.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\zlib\zutil.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\zlib\deflate.h # End Source File # Begin Source File SOURCE=.\EPSInterface.h # End Source File # Begin Source File SOURCE=.\FileGfxInterface.h # End Source File # Begin Source File SOURCE=.\GDIpInterface.h # End Source File # Begin Source File SOURCE=.\GDIRect.h # End Source File # Begin Source File SOURCE=.\GfxInterface.h # End Source File # Begin Source File SOURCE=.\zlib\infblock.h # End Source File # Begin Source File SOURCE=.\zlib\infcodes.h # End Source File # Begin Source File SOURCE=.\zlib\inffast.h # End Source File # Begin Source File SOURCE=.\zlib\inffixed.h # End Source File # Begin Source File SOURCE=.\zlib\inftrees.h # End Source File # Begin Source File SOURCE=.\zlib\infutil.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\StlIGfx.h # End Source File # Begin Source File SOURCE=.\SVGInterface.h # End Source File # Begin Source File SOURCE=.\zlib\trees.h # End Source File # Begin Source File SOURCE=.\zlib\zconf.h # End Source File # Begin Source File SOURCE=.\zlib\zlib.h # End Source File # Begin Source File SOURCE=.\zlib\zutil.h # End Source File # End Group # Begin Source File SOURCE=.\Readme.txt # End Source File # End Target # End Project